AI Insights · Timothy · April 2022
Top 5 Stickman Games in Belgium Q1 2022: Performance Overview
Discover how the top 5 Stickman games performed on unified platforms in Belgium during Q1 2022, with insights on downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends in the performance of the top 5 Stickman games in Belgium on unified platforms. Here’s a detailed look at how each game fared in terms of downloads, revenue, and active users.
Stickman Hook by Madbox experienced fluctuating weekly downloads, starting at around 5.1K downloads at the end of December 2021 and dropping to 1.6K by the end of March 2022. Revenue showed a similar pattern, peaking at $40 in mid-January and then fluctuating with a final value of $22 at the end of March. Weekly active users also saw a decline, from 20.7K in late December 2021 to around 13.5K by the end of March 2022.
Stick vs Craftman by XGame Global had a strong start with weekly downloads peaking at 8.6K at the end of January, but this number gradually decreased to 779 by the end of March. The game saw minimal revenue, with a maximum of $4 in the last week of January. Weekly active users followed a similar trend, starting at 1K and rising to a peak of 7.3K in early February before falling to 1.7K by the end of March.
Supreme Duelist by Neron's Brother showed relatively stable weekly downloads, ranging from 1.7K in late December 2021 to around 1K by the end of March 2022. Revenue remained negligible throughout the quarter. Weekly active users remained consistent, starting at 13.9K in late December 2021 and closing at 10.4K at the end of March 2022.
Stick War: Legacy by Max Games Studios had varying weekly downloads, starting at 1.3K in late December 2021 and ending at 900 by the end of March 2022. Revenue peaked at $137 in late January and saw fluctuations, ending at $69 in late March. Weekly active users showed a similar pattern, peaking at 3.2K in late February and dropping to around 2.5K by the end of March 2022.
Lastly, Stickman Combat Legend by Goodgame Global Pte. Ltd saw a notable increase in weekly downloads, starting at 504 in early February and reaching 1.6K by the end of March. Weekly active users also showed growth, starting from 318 in early February and rising to 2.3K by the end of March. Revenue for this game remained at zero throughout the quarter.
These insights are derived from Sensor Tower’s data. For more detailed analysis and further insights, visit Sensor Tower.